![]() ![]() Since we aren't taking Ion Surge for safety it is very strongly recommended to have at least one of these since hover is your main defensive tool.įlamethrower procs these two a LOT providing an insane amount of healing. These all allow you to have greater air time providing improved usage of your hover. Strides of Heresy, Hopoo Feathers, H3AD-5T v2, Milky Chrysalis, Volcanic Egg, Eccentric Vase With so many ways to have AoE in your kit, this item is a natural synergy allowing you to cause widespread destruction.įlamethrower straight up has more synergies than Ion Surge and allows you to scale so much better so the following are all Flamethrower specific. It provides insanely quick re-positioning and can be used while charging Nano Bomb/Spear giving you the mobility you wish you had. Useful if you have Flamethrower or don't like using Ion Surge for infinite air time. But if you are in multiplayer it may just be better to always pass these items up. If you as a player feel like you can utilize the positives, go for it. Sometimes the time to re-position is really nice, reducing the time to charge CAN be detrimental, however if you can instantly adjust and don't need the time, it becomes powerful and enables multiple Backup Magazines. With Nano-Bomb this can be a good and bad thing. And lastly it really punishes bad accuracy. Have you ever tried hitting multiple targets with a burst fire weapon? It really isn't easy whether its a game or irl. Blowing all shots at once complicates the cooldown management and can potentially leave you dry. However despite all these positives there are the obvious drawbacks. Lastly it reduces the end lag on your Fire Bolt so you can sprint sooner which may keep you alive. It also allows for effective burst firing to hit multiple targets. Even your Charged Nano-Bomb take a few seconds to pump out its 1200%. With enough attack speed you can convert your Bolt into an instant 800% damage. ![]() What it does is increase your burst potential through Fire Bolt/Plasma Bolt, Increases how fast Nano-Bomb charges and reduces the minimum cast delay on Snapfreeze. Increasing attack speed when you have set cooldowns on your attack just sounds plain bad right? Right!? It's not. Soldier's Syringe, Warbanner, War Horn, Predatory Instincts, and Berserker's Pauldron This allows you to buy a second or two between uses which is insanely powerful and provides safety and consistency to your whole kit, but makes more than one redundant. The way Backup Mag works on both skills is that while you are charging, the cooldown on other charges pauses. However, unless you have an insane amount of attack speed it is only worth building one. This is a valuable item that if you are in multiplayer people should honestly give you the first one. ![]() I am not going to be covering every item like I did before but am rather only going to talk about items that particularly synergize or behave oddly with the survivor. The old guide was outdated and had a lot of bad information. ![]() He did an amazing job at summing that up and if you haven't read his guide you should click this hereįormatting, visuals & general quality control done by Blixtmen. If there is anything I missed, something you disagree with, combos I don't have on here (I'm sure there's quite a few), or anything else you'd like me to cover let me know in the comments :)īig thanks to Xgpmcnp for letting me use his content. Artificer is the only survivor that is as good as her player. While she is a simple survivor, she tests the players mechanical limits: how well can you dodge, do you know every fight, how good is your aim, how good is your cool down management. That's a hand she could be using to blow stuff up with. Merc with mobility, engi can multiply the effectiveness of items, huntress has auto aim, and so on. Every survivor in this game holds your hand in some way shape or form. No survivability, no mobility, no nothing just insane damage. There is no other survivor that has as much damage as her. Artificer at a base is a really simple character. ![]()
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